#Bmw m6 gtr2 mod mods#
I was just pointing out to others here that some peoples favorite car mods will find these invisible meshes that will Probably designed it to be use and work well with the V8 Supercars. I tested many of the cars I have and most work fine on the New Castle 500 track. ROD_LENGTH is what you should change and in game this is what is adjustable in the setup screens.Īlso 'car.ini' has GRAPHICS_PITCH_ROTATION, where you can tilt the car to level it up. It controls CoG height, however as ride height is defined relative to the CoG then the ride height does change. (Enable Dev apps in CM, activate ingame and use numpad 1,2,3,4 to show the wheels.)īASEY does not control ride height. Note that CM doesn't handle the offsets properly and you will need to check these ingame, using the dev suspensions app. Use CM showroom, align using data, and fiddle with 'TRACK=' inside suspensions.ini along with to fine tune the wheel's positions. Use CM showroom, align using data, and fiddle with 'GRAPHICS_OFFSET=' inside car.ini to place the car back over its wheels. And vice versa (Careful, 'BASEY=' is usually negative so mind your algebra) Take the difference in tyre radius, if the tyre radius is smaller than the donated one then subtract from 'BASEY=' found in suspensions ini. Notice the car doesn't have ABS but you don't get that lock up in the first few corners.ĭelete or overwrite everything else with the data from the donor carĬompare the *_old.ini's to the new versionsĬhange the brake glow objects in brakes.iniĬhange the tyre sizes in tyres.ini (later use CM to check these sizes match the model) Differences in front wheel diameter do affect scrub and trail, but unless large these changes shouldn't ruin the cars handling.Ĭhange the wheelbase and track in suspensions.ini (also ) One car that has this that was recently shared here was Clarke's Radical SR3. This is nice because instead of locking the brakes in the first few corners, now we just don't have as much stopping power, no locking though and a more realistic brake experience. Before when the brakes were cold when you first took a car out, the wheels just locked up in the first few corners, with a brake temp lut, now a cold brake can be set to give 80% of braking and move up to 100% once warmed. They don't necessarily change the game as we know it and now all of the sudden are needed in every car but some of the features are great.
![bmw m6 gtr2 mod bmw m6 gtr2 mod](https://esport-racing.de/wp-content/uploads/bmw_m6_gt3_3.jpg)
Now let's do that for a multitude of single value parameters within the physics and the car now becomes more of a living entity working off of itself instead of stagnant numbers that don't change. Now we can point that number to a lut file and if suspension travel is at distance X then camber on that wheel is at angle Y and will change within that range of motion.
![bmw m6 gtr2 mod bmw m6 gtr2 mod](https://esport-racing.de/wp-content/uploads/bmw_m6_gt3_1.jpg)
That is one single number given in suspension.ini. Created by lut files, a place in AC's physics where the value would be one single number, now it can change within a range of numbers by outside determining factors.Īn example, let's take wheel camber. Never got released.Īdded: Links were taken down on RD - go to page 1413 - I posted a link for all city tracksĬlick to expand.Basically what it comes down to is dynamic variable parameters. If I remember, I think ACF had some videos he was working on a while back on a couple of these tracks. Overall pretty cool city tracks with work needed. Very nice did the long track and the high banked Oval with chicanes. He has a Linas track which I tried few configurations. Find the acu_dubai track, it is much better textured and has more configurations and working pits. no pit area or working pits, no lighting. No lighting, no working pitsĭubai Marina - The graphics are there but the track is not well textured. There is a pit stall, but evidently there is something wrong with it.
![bmw m6 gtr2 mod bmw m6 gtr2 mod](https://4.bp.blogspot.com/-CYTKczHUEHM/XIELbTgLuNI/AAAAAAAAHH4/3v2FJfyC2TM_ip3ymkalRfWGRosNoRLbACLcBGAs/s1600/bmwm6_1.jpg)
It does come up if Starting line is selected. Miami Bay - Beware - In PRACTICE mode does not come up if Pits is selected, I get a black or purple screen. No designated pit area, just a temp pit box on the road. Has pits but not functional, No lighting on track. San francisco - seems to be a shorter different route in one section, doesnt go up the staircase hill. I dont remember who did the track or the lighting. I have another Barcelona city which I got a while back and is very good. Lighting is built into the kn5 - no config files. Just Practice.īarcelona cityseems to be the most complete, pits, night lighting.